Drill Blocks for Dumpling Squishy Squishies are generators, not a roster of heroes
Collect from the mine, park them on the plot, then rank the slot — not the avatar.
On this wiki, players means squishies: the plush generators you pull out of a block mine and park on a plot so they print cash. It does not mean a database of Roblox avatars, YouTubers, or PvP mains. Drill Blocks for Dumpling Squishy is a five-person online tycoon. The interesting “roster” is the set of squishies sitting on your pads, because that set is your income.
The loop is short on purpose. You spawn, take a first-person drill to a square dirt pit with a grass rim, break blocks, collect whatever squishy pops, walk it home, and place it. Cash per second starts when the pad is occupied. Upgrade the generators you keep, buy drill power when the wall stalls, and push later zones for better labels. Official art sells the fantasy end of that loop: a Secret Galaxy Squishy and a promotional $67,93M/s ticker. Your first session will look more like commons filling holes. That is correct. This hub is how you turn the collection into a plot that actually pays.
Collection is not the same as income
A squishy in your backpack is a screenshot. A squishy on a pad is a generator. Rank the second one. If you are new, the first discipline is mechanical:
- Drill until a drop appears.
- Collect it — do not leave it in the pit for the next visitor to wonder about.
- Carry it to your plot, not a neighbour’s pad in a five-player server.
- Place it on an empty hole, or on the weakest cash/sec slot if you are full.
- Watch the number. If it went down, swap back.
Layout, walking order, and hole-filling live on plot setup. Extra visual tags (gold/rainbow/shiny if the client shows them) live on mutations. Ranking rules live on the tier list. The grind for better labels is how to get rare squishies.
How to read a squishy you do not have a wiki name for
We will not publish a fake catalog of forty dumpling names. The client already labels each drop. Read, in this order:
- Rarity word (common through Secret). Galaxy Squishy is the Secret-tier promotional mascot from official art.
- Mutation tag, if any. If you do not see a tag, do not invent a multiplier. Details on mutations.
- Placed cash/sec. This is the only number that pays rent on a slot.
- Where you found it (starter pit versus a later zone). That helps you decide whether to go back, not whether to lie to the tier list.
If two squishies share a silhouette but different labels, they are different generators. If they share a label but different cash/sec, believe cash/sec. Silhouette is for fun; pads are for maths.
Plot slots are the real roster cap
You do not need a bigger “team.” You need fewer holes and fewer weak commons occupying forever-pads. Five-player servers make this social as well as numerical: someone else’s plot is not storage. Do not dump extras on a neighbour. Do not stand in their collect path. Plot setup covers walking order so you can harvest without leaving a checkerboard of empty pads.
When you are full, every new drop is a comparison test, not a souvenir. The S-goal remains a Secret Galaxy Squishy if you roll one. Until then, a mid-rarity generator that prints more than your worst common is the correct swap. Sentiment is how plots freeze.
Upgrades that are not the squishy itself
Squishies print. Drills fetch. Codes, if they ever verify, are a bonus, not a roster. As of 7 September 2026 we have no independently verified public code list — check the codes hub before you trust a comment-section string. Drill spend timing is on drill tiers. Zone travel is on zones. None of those pages replace the rule on this hub: unplaced squishies do not count as owned for income purposes.
If a mutation tag multiplies the pad, it still only multiplies after placement. A rainbow Secret in the backpack is a story. A common on a pad is a paycheck. Get the paycheck down first, then chase the story with how to get rare squishies.
Related pages on this roster
- Plot setup — five-player slot order, collect path, no holes
- Mutations — visual tags to confirm in the client
- Tier list — cash/sec and Secret Galaxy Squishy as S-goal
- Rare squishies — how the mine actually feeds the plot
Think of this hub as a kennel map, not a character wiki. Feed the pads. Walk the path. Replace the weak. The Galaxy on the poster is the dream generator; the commons you refuse to swap are the only bosses in the game.
Frequently Asked Questions
Quick answers players ask after every drill session.
Does this hub list human players or YouTubers?
No. Squishies are the “players”: plot generators you collect and place. For people and group etiquette, use community.
Do I need a named catalog of every squishy?
No. Read in-game rarity labels. The only named S-piece we lock from official art is Secret Galaxy Squishy. Rank the rest by placed cash/sec on the tier list.
Why is my collection big but my cash/sec low?
Unplaced drops do not print. Fill holes, then replace weak commons. Walk the order on plot setup.
Should I save a cute common forever?
Only if it still beats the alternative on that pad. Cute is not a ranking axis. Swap when a better labelled generator is ready.
Where do mutations fit?
They are extra tags, not a second roster. Confirm them in the client on mutations before you assume a multiplier.