Drill Blocks for Dumpling Squishy Rare Squishies
Common through Secret, including the promotional Galaxy Squishy — not a guaranteed drop.
Rare squishies are why people stay in Drill Blocks for Dumpling Squishy after the first wall dies. The loop is still drill, pick up, place, collect, but the plot ticker only jumps when the blob you place is a higher rarity than the commons already sitting there. This page is the chase guide. It uses generic rarity language on purpose. Exact pet names, wall names, and luck stats appear on the client and change with updates. If a shop row or a popup uses a different word than this wiki, the popup wins.
The ladder, not a bestiary
Treat rarity as a ladder: common → uncommon → rare → epic → legendary → secret. Lower rungs fill empty pads. Higher rungs replace them. You do not need the full Latin name of a blob to make that decision. You need to read the rarity tag on the model, place it if it beats what you have, and sell or store it if the client gives you a way to do that.
Official promotional art shows a Secret rarity Galaxy Squishy advertised at about $67.93M/s (the thumbnail sometimes writes $67,93M/s). That number is marketing. It tells you the ceiling the designers want you to want. It does not tell you the drop rate, the wall it comes from, or whether a mutation is required. Do not stall on the starter dirt waiting for a galaxy swirl. Use the art as a north star, then go where the mine actually gets harder.
A keep-or-replace ranking that stays honest lives on the tier list and the rarities breakdown. Those pages also refuse to invent names. They rank the ladder, not a fan-made bestiary.
Drill deeper, then move zones
Higher rarities in this genre sit behind two gates: depth on the current face, and later zones. Depth means you keep the bit in a wall that still has cubes instead of reclearing a vacuumed surface. If five players have already deleted the first layer of dirt, you are rolling the leftover commons. Walk to a face that still has thickness, or to a later wall your drill can chip.
Later zones are the real filter. The early pit is grass and dirt because it is the tutorial. When a locked wall, a gate, or a new biome appears in the client, that is where secret-looking art usually points. Unlocking it is a power problem before it is a luck problem. If you cannot break the cubes, luck does not matter. Buy drill power until the new face dies, then spend time there.
Luck versus raw power
Some tycoons expose a luck stat, a luck potion, or a luck gamepass. Some only expose drill power and hope the drop table scales with zone. Check your HUD. If you see a luck number, it is a multiplier on whatever table the current wall uses. It is not a substitute for standing in the right zone. A luck boost on starter dirt still rolls starter dirt.
Raw power is the boring half of rarity. Power lets you stay on a later wall long enough for the table to matter. If a luck boost lasts thirty seconds and you spend twenty of them walking back from a shop, you wasted it. Pop boosts at the face you already unlocked, with empty inventory space, and with a plot slot ready so a secret does not sit in your hands while you fumble a pad.
Mutations, secrets, and what not to invent
Cute galaxy and dumpling branding means a lot of blobs will look shiny without being Secret. Shine is not a rarity tag. Read the label. If the client has a mutation system — extra colours, sparkles, or a second tag — that is a multiplier on a generator you already own, not a new species. Mutations is the page for that check. Do not assume a glitter common is a Galaxy Squishy.
Secret is the top of the generic ladder. The Galaxy Squishy on the official art is a Secret-rarity advertisement. It may be in the live drop table, it may be event-only, it may be a shop showcase. Until the model is in your inventory with a Secret tag, treat every “I got Galaxy on the first wall” clip as unverified. This wiki will not publish a fake percentage.
A chase session that does not stall
- Fill empty pads with anything. An empty slot earns zero.
- Upgrade the drill until the current wall is not sticky. See drill power.
- Move to a later zone or a thicker face. See zones.
- Place every drop that beats your weakest pad. Use rarities if you cannot tell.
- Check mutations only after the pad is placed.
- Rebirth only if the client shows a rebirth that is worth the reset — confirm the button, do not take a thumbnail’s word for it.
If you leave this page with one rule, make it this: rarity is a function of which cubes you are allowed to break, not a function of how long you stare at promotional art. Drill a wall that still has blocks, in the latest zone your bit can handle, with a pad ready for whatever tag pops. The Secret Galaxy Squishy is a poster. The mine is the drop table.
Frequently Asked Questions
Quick answers players ask after every drill session.
Is the Secret Galaxy Squishy a guaranteed drop?
No. Official art advertises it at a huge cash-per-second figure. Treat it as a high-rarity goal and rank real drops on the tier list.
Should I stack luck or upgrade the drill first?
Power first, so you can stand in a later wall. Luck only matters on a table you can actually roll. See drill power and zones.
How do I know which rarity to keep?
Read the tag on the model: common up through secret. Replace a lower pad with a higher one. Rarities is the generic ladder.
Do shiny colours mean I found Galaxy?
Not by themselves. Shine can be a mutation or a paint job. Confirm the rarity label, then check mutations.
Why am I only seeing commons?
You are probably reclearing a starter face. Move to a thicker wall or a later zone as soon as the drill can chip it. Zones covers that move.